Bet Types

FOOTBALL MATCH BETTING

All football betting is based on play in 'normal time' (extra time and penalty shoot-outs do not count) unless otherwise specifically stated.

1 X 2 - (HOME/DRAW/AWAY)

1 X 2 betting is on the outcome of a football match. 1 denotes a home win, X a draw and 2 an away win.

CORRECT SCORE

A Correct Score bet allows you to predict what the final score will be in a game.

HALF TIME - FULL TIME (DOUBLE RESULT)

A Half Time - Full Time bet allows you to predict what the 'result' will be at Half Time, and then at Full Time in a game.

For example;

H/H - Home team to lead at half time, and win the match.

D/D - The game to be level at half time, and a draw at full time.

A/H - The away team to lead at half time, but the home team to win the match.

DOUBLE CHANCE

A Double Chance bet allows you to cover two of the three possible outcomes in a football match with one bet.

1 or X - Your bet is a winner if the home team wins or draws.

1 or 2 - Your bet wins if the home team or the away team wins.

2 or X - Your bet wins if the away team wins or draws.

OVER/UNDER (NUMBER OF GOALS IN A GAME)

An Over/Under bet allows you to bet on how many goals you think there will be in a game. You can bet on 'Over', 'Under' or 'Exactly' a specified number of goals (usually 3).

FIRST PLAYER TO SCORE

A First Player to Score bet allows you to predict which player will score the first goal in a football match. Own goals do not count, so if the first goal in a game is an own goal then the next player to score will be deemed the 'First Scorer'. If an own goal is the only goal in a game then 'No Goalscorer' will be settled as the winner for the game.

SCORECAST (FIRST PLAYER TO SCORE + CORRECT SCORE FORECAST)

A scorecast bet involves predicting which player will score the first goal in a game, and what the final score will be.

45 MINUTES

You have to predict the Half Time result (45 minutes including injury time). The entire regular first half must be played for bets to be valid.

GOAL / NO GOAL (G/NG)

You have to predict whether or not both teams will score at least one goal each. Extra time is not included. Example: if you select Goal (G), you win if both teams score at least one goal (result 1-1, 1-2, 2-2 etc.). If you select No Goal (NG), you win if one or both teams don't score (0-0, 0-1, 2-0, etc.).

ODD OR EVEN

You have to predict whether the total number of goals that will be scored in a match will result in an odd or even number (a 0-0 result is considered even).

DRAW NO BET

You have to predict which team will win the match. In the event of a draw the selection will be void. 90 minutes only.

FOOTBALL LIVE BETTING

The following betting options will be offered during live football matches. Unless otherwise stated, all live betting options apply to 90 minutes plus any additional injury time only.

Please note: information provided on the LIVE betting pages concerning the score or status of an event is for indicative purposes only. We do not accept responsibility for the accuracy of this information and as such cannot be held responsible for any bets placed on the basis of this information.

While we will use our reasonable efforts to ensure that the information we display is as up-to-date as possible, any user of our LIVE services acknowledges that there is the potential for such information to be delayed, putting them at a disadvantage in relation to us or other customers who have access to more up-to-date information.

The customer is also advised that other media forms of communication on live events (such as websites, radio and television), may also contain a delay in relaying the real-time action and therefore again this could put the customer at a disadvantage as others (including us) may have access to the real-time information.

Full time result (1X2)

You have to predict the full time result of a match: Home win (1) Draw (X) Away win (2). Example: If you select 2 for Juventus v Chelsea, you win if Chelsea wins the match.

1X2 Half time

You have to predict the Half Time result (45 minutes including injury time). The entire regular 1st Half must be played for bets to be valid. Example: If you select X for Juventus v Chelsea, you win if the first half ends in a draw.

Half Time/Full Time (HF)

You have to predict the result of the first half of a match and the full time result. Example: If you select 12HF for Juventus v Chelsea, you win if Juventus leads at the end of the first half and then Chelsea wins the match.

Correct scores

You have to predict the exact full time result of the match.

Next goal

You have to predict which team will score the next goal of the match.

Next Booking

Predict which team will receive a booking next, either a yellow and/or red card.

Next Corner

Predict which team will take a corner kick next.

Next Offside

Predict which team will be in an offside position next.

Last goal

You have to predict which team will score the last goal of the match.

Goals Over/Under

You have to predict whether the total number of goals will be over or under the given number.

Corners Over/Under

You have to predict whether the total number of corners will be over or under the given number. At times a middle range may be offered (ex. Over 10, Under 9, Mid 9-10).

Bookings Over/Under

You have to predict whether the total card points will be over or under the given number. At times a middle range may be offered. Points are awarded as follows: Yellow card = 10 points, Red card = 25 points (maximum number of points that a single player can be awarded is 35, for a yellow card followed by a red card (ex. Over 31, Under 21, Middle 21-31).

Booking bands

You have to predict in which range the total card points will be at the end of the match. Points are awarded as follows: Yellow card = 10 points, Red card = 25 points (maximum number of points that a single player can be awarded is 35, for a yellow card followed by a red card (ex. 0-10 points, 11-20 points, 21-30 points etc.).

Time of 1st match goal

You have to predict in which time range (ex. 0-29 minutes) the first goal of the match will be scored.

Time of 1st home goal

You have to predict in which time range (ex. 0-29 minutes) the home team will score its first goal.

Time of 1st away goal

You have to predict in which time range (ex. 0-29 minutes) the away team will score its first goal.

First goal scorer

You have to predict which player will score the first goal of a match.

Last goal scorer

You have to predict which player will score the last goal of a match.

Anytime goal scorer

You have to predict if a player will score at any time during the match (90 minutes only).

Full time result with Handicap (+1, +2, +3, +4)

You have to predict which team will win the match into account the given handicap. The outcome of the bet is obtained by adding the handicap to the final result of the team without the handicap.

Draw no Bet

You have to predict which team will win the match. In the event of a draw the selection will be void. 90 minutes only.

Keep a clean sheet

You have to predict if the team will keep a clean sheet and not concede any goals during the match.

Time of next match goal

You have to predict in which time range the next goal will be scored.

Time of next home goal

You have to predict in which time range the home team will score the next goal.

Time of next away goal

You have to predict in which time range the away team will score the next goal.

To win after extra time

You have to predict which team will win the match after extra time.

To win on penalties

You have to predict which team will win the match after the penalty shootout.

SINGLE

A Single is a bet on one selection in one event. Your selection must be successful for your bet to win.

EACH-WAY SINGLE

An each way single consists of two bets on one selection in one event, with the first bet on the selection to win and the second bet on the selection to be placed. The specific terms of the place element of an each way bet will vary depending on the event, and will be clearly displayed.

PLACE ONLY

A Place Only bet involves one selection in one event. Your selection must be placed for your bet to win and your return will depend on the place terms displayed on the event.

DOUBLES

A Double consists of one bet involving two selections from different events. Both selections must be successful for your bet to win.

TREBLES

A Treble consists of one bet involving three selections from different events. All three must be successful for your bet to win.

ACCUMULATOR

An Accumulator is one bet with four or more selections from different events. All selections must be successful for your bet to win.

Four-fold accumulator = Accumulator with four selections. Five-fold accumulator = Accumulator with five selections, and so on.

PATENT

A Patent consists of 7 bets involving 3 selections from different events:

3 singles, 3 doubles and 1 treble

You need one successful selection to guarantee a return.

LUCKY 15

A Lucky 15 consists of 15 bets involving 4 selections in different events:

4 singles 6 doubles 4 trebles 1 accumulator You need only 1 winner to guarantee a return. In the event of 1 winner and 3 losers, the odds for the winner are doubled. For 4 winners out of 4 a bonus of 10% is added.

Please note: the above bonuses and concessions apply only to bets on horseracing, greyhounds or a combination of both. Any accepted bet that includes a selection from a different sport will not qualify for any bonus or concession.

LUCKY 31

A Lucky 31 consists of 31 bets involving 5 selections in different events:

5 singles, 10 doubles, 10 trebles, 5 four-fold accumulators and 1 five-fold accumulator. You need only 1 winner to guarantee a return. In the event of 1 winner and 4 losers, the odds for the winner are doubled. For 5 winners out of 5 a bonus of 20% is added.

Please note: the above bonuses and concessions apply only to bets on horseracing, greyhounds or a combination of both. Any accepted bet that includes a selection from a different sport will not qualify for any bonus or concession.

LUCKY 63

A Lucky 63 consists of 63 bets involving 6 selections in different events:

6 singles, 15 doubles, 20 trebles, 15 four-fold accumulators, 6 five-fold accumulators and 1 six-fold accumulator

You need only 1 winner to guarantee a return. In the event of 1 winner and 5 losers, the odds for the winner are doubled. For 5 winners out of 6 a bonus of 10% is added. For 6 winners out of 6 a bonus of 25% is added.

Please note: the above bonuses and concessions apply only to bets on horseracing, greyhounds or a combination of both. Any accepted bet that includes a selection from a different sport will not qualify for any bonus or concession.

TRIXIE

A Trixie consists of four bets involving three selections from different events:

3 doubles and 1 treble

A minimum of 2 of your selections must be successful to get a return.

YANKEE

A Yankee consists of 11 bets involving 4 selections from different events:

6 doubles, 4trebles and 1 fourfold accumulator.

SUPER YANKEE

A Super Yankee (or Canadian) consists of 26 bets involving 5 selections from different events:

10 doubles, 10 trebles, 5 four-fold accumulators and 1 five-fold accumulator.

You need a minimum of 2 of your selections to win to get a return.

HEINZ

A Heinz consists of 57 bets involving 6 selections from different events:

15 doubles, 20 trebles, 15 four-fold accumulators, 6 five-fold accumulator and 1 six-fold accumulator

A minimum of 2 of your selections must be successful to get a return.

SUPER HEINZ

A Super Heinz consists of 120 bets involving 7 selections from different events:

21 doubles, 35 trebles, 35 four-fold accumulators, 21 five -fold accumulators 7 six-fold accumulators and 1 seven-fold accumulator

A minimum of 2 of your selections must be successful to get a return.

GOLIATH

A Goliath consists of 247 bets involving 8 selections from different events:

28 doubles, 56 trebles, 70 four-fold accumulators, 56 five-fold accumulators, 28 six-fold accumulators, 8 seven-fold accumulators and 1 eight-fold accumulator.

You need a minimum of 2 of your selections to be successful to get a return.

STRAIGHT FORECAST - (SFC)

A Straight Forecast bet is one where you choose two selections in one event to finish 1st and 2nd in the correct order. In horse races and greyhound races a Straight Forecast (FC) dividend is declared based on the Starting Prices (SP's) of all the runners in that race.

REVERSE FORECAST - (RFC)

A Reverse Forecast bet is one where you choose two selections in one race to finish 1st and 2nd in either order. In effect a reverse forecast is two straight forecast bets and therefore requires two stakes.

COMBINATION FORECAST - (RFC)

A Combination Forecast is one where you choose three or more selections in one event, two of which must finish 1st and 2nd in any order. In effect a combination forecast is a series of straight forecast bets and therefore requires multiple stakes according to the number of selections specified.

STRAIGHT TRICASTS

This bet involves three selections in one race finishing 1st, 2nd and 3rd in the correct order (the order that you specify). Tricasts are accepted on: Horses: Handicap races with 8 or more runners Greyhounds: Featured race meetings.

COMBINATION TRICAST

A Combination Tricast is one where you choose a number of selections in a tricast race, any three of which must finish 1st, 2nd and 3rd in any order. In effect a combination tricast is a series of straight tricast bets and therefore requires multiple stakes according to the number of selections specified.